Voice Over Audio Designer Job at Electronic Arts, Kirkland, WA

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  • Electronic Arts
  • Kirkland, WA

Job Description

Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Electronic Arts Inc. is a global interactive entertainment software company. EA delivers games, content and online services for Internet- connected consoles, personal computers, mobile phones and tablets. Finding great talent and supporting our studios to be the best place for people to use their strengths is central to our philosophy. This is the principle behind our newly formed Seattle Studio focusing on open-world action- adventure games and pioneering next generation emergent storytelling. Join us to pursue your passion to craft unique, groundbreaking and inclusive games that empower players to generate incredible stories of heroic adventure. As a Voice Over Audio Designer, you'll play a crucial role in driving our projects from their inception, utilizing your expertise in sound design and implementation, specifically concerning voiceovers for our game. Your unique blend of technical acumen, creativity, and a deep-seated passion for audio will converge to breathe life into a diverse range of characters and experiences. Your responsibilities will be centered or split between sound design and dialogue. You will collaborate closely with both the Audio, Narrative and Design teams, coordinating all dialogue requirements, editing, implementing, and managing VO assets. When not focusing on dialogue, your role will expand to cater to the general needs of sound design, showcasing you as an audio professional. You will report directly to the Director of Audio and is onsite or remote. Your contributions will shape the auditory landscape of our game, creating an immersive and engaging experience for our players. Responsibilities: You will be a generalist of sound design and implementation needs at times when dialogue support is not a priority or needed. You will create, record when needed, edit, master, prototype VO and sound effects Collaborate with Narrative, Design, Presentations, and Audio discipline to identify priorities and dialogue needs. Supporting VO data and management of dialogue in the tools that come from stakeholder disciplines. Understand current dialogue systems and conceptualize the design of in-game VO systems (with Technical audio designer and Director of Audio) Prepare references material and technical requirements for recording sessions Ensure mastered VO meets project specifications Experiment with processing recipes for characters in the game Work with designers to create character script templates Integrate VO in Audiokinetic Wwise Integrate VO in Unreal Engine Capture and edit gameplay videos showcasing VO for reviews Prepare LOC kits to send to regions for Localization Support the Ai voice technology with data, providing and with focus on feedback for quality, iterations, co-dev of features, evaluations with several stakeholders. Qualifications: 3+ years experience as a VO Designer Excellent skills in communication and very strong beliefs in teamwork, well as communicate concepts effectively. Expertise with audio editing in a Digital Audio Workstation (i.e. Nuendo, Reaper) Able to evaluate mastered VO delivered by vendors against specifications and creative bar. Deep understanding of VO pipelines, with the ability to carry out tasks both collaboratively. Expertise with voice over processing tools and techniques using creative sound design tools and techniques (i.e. - Waves, Native Instruments, iZotope) Experience recording voice over sessions and running sessions to choose takes with directors and writers. Deep understanding of pacing and mixing of Voice Over content in games. Experience with technical implementation and Wwise audio middleware. Experience with technical implementation and Unreal. Familiar with Audio DAWS or tools with audio plugins that help edit and sound design. COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). BASE SALARY RANGES Washington (depending on location e.g. Seattle vs. Spokane) $92,600 - $135,600 USD In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. About Electronic Arts We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. Electronic Arts

Job Tags

Holiday work, Full time, Remote job,

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